CUBIC

CUBIC

CUBIC

CUBIC

LOGIC-FIRST FRAMEWORKS
driven by defined behavior flows

COMPONENT-BASED ENGINEERING
built through reusable services & managers

EXPANDABLE SYSTEM DESIGN
readable, maintainable, and optimized code

01

{ about us }

-- Our approach

01

{ about us }

-- Our approach

{ about us }

-- Our approach

01

{ about us }

-- Our approach

LUA SYSTEMS ENGINEER FOR ROBLOX EXPERIENCES.

5+ years specializing in Roblox Studio development, delivering optimized and modular scripts with focus on scalability, efficiency, and robust system design.

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gameplay systems

Deliver gameplay engineering solutions built around your project, structured to provide reliable, scalable performance.

Systems Architecture

Develop service-based systems, optimized replication, clean, maintainable modules that integrate with data & world logic.

Technical Design

Create structured technical plans that turn ideas into stable systems, ensuring clarity, efficiency, and reliable performance.

gameplay systems

Deliver gameplay engineering solutions built around your project, structured to provide reliable, scalable performance.

Systems Architecture

Develop service-based systems, optimized replication, clean, maintainable modules that integrate with data & world logic.

Technical Design

Create structured technical plans that turn ideas into stable systems, ensuring clarity, efficiency, and reliable performance.

gameplay systems

Deliver gameplay engineering solutions built around your project, structured to provide reliable, scalable performance.

Systems Architecture

Develop service-based systems, optimized replication, clean, maintainable modules that integrate with data & world logic.

Technical Design

Create structured technical plans that turn ideas into stable systems, ensuring clarity, efficiency, and reliable performance.

gameplay systems

Deliver gameplay engineering solutions built around your project, structured to provide reliable, scalable performance.

Systems Architecture

Develop service-based systems, optimized replication, clean, maintainable modules that integrate with data & world logic.

Technical Design

Create structured technical plans that turn ideas into stable systems, ensuring clarity, efficiency, and reliable performance.

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years of experience

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years of experience

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years of experience

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years of experience

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projects completed

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projects completed

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projects completed

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projects completed

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systems shipped

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systems shipped

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systems shipped

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systems shipped

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{ Portfolio }

-- past works

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{ Portfolio }

-- past works

{ Portfolio }

-- past works

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{ Portfolio }

-- past works

PAST WORKS

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{ the process }

-- how we do things

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{ the process }

-- how we do things

{ the process }

-- how we do things

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{ the process }

-- how we do things

FROM IDEA TO LAUNCH

A clear and flexible process designed to build your game efficiently. Whether you need a single feature, a full system or complete development from start to finish.

01

LET'S GET GROUNDED

TIME VARIES

PROJECT OVERVIEW

Before I start building, I gather the essentials:
what the game is about, what’s already done, and what still needs to be created.
This step keeps everything aligned and prevents wasted time.

Things I ask for:

  • Required systems & core mechanics

  • Existing progress, scripts or assets

  • Performance targets & platform concerns

  • Deadlines, expectations & workload scope

  • Short or long-term development preference


01

LET'S GET GROUNDED

TIME VARIES

PROJECT OVERVIEW

Before I start building, I gather the essentials:
what the game is about, what’s already done, and what still needs to be created.
This step keeps everything aligned and prevents wasted time.

Things I ask for:

  • Required systems & core mechanics

  • Existing progress, scripts or assets

  • Performance targets & platform concerns

  • Deadlines, expectations & workload scope

  • Short or long-term development preference


01

TIME VARIES

LET'S GET GROUNDED

PROJECT OVERVIEW

Before I start building, I gather the essentials:
what the game is about, what’s already done, and what still needs to be created.
This step keeps everything aligned and prevents wasted time.

Things I ask for:

  • Required systems & core mechanics

  • Existing progress, scripts or assets

  • Performance targets & platform concerns

  • Deadlines, expectations & workload scope

  • Short or long-term development preference


01

LET'S GET GROUNDED

TIME VARIES

PROJECT OVERVIEW

Before I start building, I gather the essentials:
what the game is about, what’s already done, and what still needs to be created.
This step keeps everything aligned and prevents wasted time.

Things I ask for:

  • Required systems & core mechanics

  • Existing progress, scripts or assets

  • Performance targets & platform concerns

  • Deadlines, expectations & workload scope

  • Short or long-term development preference


02

the first build

5-7 days

early prototype

I quickly create a working prototype that shows the core gameplay loop and the main systems in motion.
This isn’t the final version and isn't meant to look visually pleasing, but the fastest way to confirm direction before deeper development.

Includes:

  • Initial logic & interactions

  • Basic visuals or placeholders

  • A playable test you can review

You review it, tell me what changes or improvements you want, and I adjust before moving to full development.

02

the first build

5-7 days

early prototype

I quickly create a working prototype that shows the core gameplay loop and the main systems in motion.
This isn’t the final version and isn't meant to look visually pleasing, but the fastest way to confirm direction before deeper development.

Includes:

  • Initial logic & interactions

  • Basic visuals or placeholders

  • A playable test you can review

You review it, tell me what changes or improvements you want, and I adjust before moving to full development.

02

5-7 days

the first build

early prototype

I quickly create a working prototype that shows the core gameplay loop and the main systems in motion.
This isn’t the final version and isn't meant to look visually pleasing, but the fastest way to confirm direction before deeper development.

Includes:

  • Initial logic & interactions

  • Basic visuals or placeholders

  • A playable test you can review

You review it, tell me what changes or improvements you want, and I adjust before moving to full development.

02

the first build

5-7 days

early prototype

I quickly create a working prototype that shows the core gameplay loop and the main systems in motion.
This isn’t the final version and isn't meant to look visually pleasing, but the fastest way to confirm direction before deeper development.

Includes:

  • Initial logic & interactions

  • Basic visuals or placeholders

  • A playable test you can review

You review it, tell me what changes or improvements you want, and I adjust before moving to full development.

03

the real build

a few weeks

full development

Once the prototype is approved, I build the full game or systems exactly as planned.
Everything is structured to be readable, maintainable, and easy to expand later.

What happens here:

  • Complete implementation of core mechanics

  • Polished logic, smoother flows, better structure

  • Optimization for low-end devices

  • Regular updates so you know the progress


03

the real build

a few weeks

full development

Once the prototype is approved, I build the full game or systems exactly as planned.
Everything is structured to be readable, maintainable, and easy to expand later.

What happens here:

  • Complete implementation of core mechanics

  • Polished logic, smoother flows, better structure

  • Optimization for low-end devices

  • Regular updates so you know the progress


03

a few weeks

the real build

full development

Once the prototype is approved, I build the full game or systems exactly as planned.
Everything is structured to be readable, maintainable, and easy to expand later.

What happens here:

  • Complete implementation of core mechanics

  • Polished logic, smoother flows, better structure

  • Optimization for low-end devices

  • Regular updates so you know the progress


03

the real build

a few weeks

full development

Once the prototype is approved, I build the full game or systems exactly as planned.
Everything is structured to be readable, maintainable, and easy to expand later.

What happens here:

  • Complete implementation of core mechanics

  • Polished logic, smoother flows, better structure

  • Optimization for low-end devices

  • Regular updates so you know the progress


04

delivery & launch

when ready

the finished game

When everything is complete, you receive a fully working game or system package, ready for release & further updates.
I walk you through how everything works and make sure you’re comfortable managing it.

You get:

  • Final, clean codebase

  • Documentation or explanations if needed

  • Optional post-launch support or update plans


04

delivery & launch

when ready

the finished game

When everything is complete, you receive a fully working game or system package, ready for release & further updates.
I walk you through how everything works and make sure you’re comfortable managing it.

You get:

  • Final, clean codebase

  • Documentation or explanations if needed

  • Optional post-launch support or update plans


04

when ready

delivery & launch

the finished game

When everything is complete, you receive a fully working game or system package, ready for release & further updates.
I walk you through how everything works and make sure you’re comfortable managing it.

You get:

  • Final, clean codebase

  • Documentation or explanations if needed

  • Optional post-launch support or update plans


04

delivery & launch

when ready

the finished game

When everything is complete, you receive a fully working game or system package, ready for release & further updates.
I walk you through how everything works and make sure you’re comfortable managing it.

You get:

  • Final, clean codebase

  • Documentation or explanations if needed

  • Optional post-launch support or update plans


05

optional

ongoing

continued work

Not every project is a full game. I support short or long-term work:


Short term:

  • Per task - fixed pricing for specific features

  • Per hour - recommended for fixes or polishing

Long term:

  • Per update - pricing based on content drops

  • Per month - consistent development

  • Per game - full-scope developing with set price


05

optional

ongoing

continued work

Not every project is a full game. I support short or long-term work:


Short term:

  • Per task - fixed pricing for specific features

  • Per hour - recommended for fixes or polishing

Long term:

  • Per update - pricing based on content drops

  • Per month - consistent development

  • Per game - full-scope developing with set price


05

ongoing

optional

continued work

Not every project is a full game. I support short or long-term work:


Short term:

  • Per task - fixed pricing for specific features

  • Per hour - recommended for fixes or polishing

Long term:

  • Per update - pricing based on content drops

  • Per month - consistent development

  • Per game - full-scope developing with set price


05

optional

ongoing

continued work

Not every project is a full game. I support short or long-term work:


Short term:

  • Per task - fixed pricing for specific features

  • Per hour - recommended for fixes or polishing

Long term:

  • Per update - pricing based on content drops

  • Per month - consistent development

  • Per game - full-scope developing with set price


Man
Man
Man
Man

04

{ pricing }

-- Best Plans

04

{ pricing }

-- Best Plans

{ pricing }

-- Best Plans

04

{ pricing }

-- Best Plans

BIG OR SMALL?

i HAVE A PLAN.

Asked Question

SHORT-TERM

LONG-Term

Starting from

$14
$14

/task

Single script task

For isolated features or small systems with a defined goal. No long-term commitment; pay per request.

Inclusions

One defined request per task

Limited post-delivery fixes

usage guides

Signed agreement

Ongoing access or availability

Priority scheduling

Versioned updates

starting from

$14
$14

/hour

On-Demand Scripting

Flexible time-based work for debugging, refactors, or open-ended tasks where scope may change.

Inclusions

Work billed strictly by time

Live problem solving

Technical guidance during work

Signed agreement

Fixed delivery outcome

Guaranteed completion

Long-term support

starting from

$149
$149

/milestone

Milestone Development

Structured delivery split into agreed stages. Each milestone is approved and paid before moving forward.

Inclusions

Signed contract per milestone

Locked scope per stage

Internal testing before handoff

Small revisions within milestone

Continuous development

support after final milestone completion

Priority access outside agreement

SHORT-TERM

LONG-Term

Starting from

$14
$14

/task

Single script task

For isolated features or small systems with a defined goal. No long-term commitment; pay per request.

Inclusions

One defined request per task

Limited post-delivery fixes

usage guides

Signed agreement

Ongoing access or availability

Priority scheduling

Versioned updates

starting from

$14
$14

/hour

On-Demand Scripting

Flexible time-based work for debugging, refactors, or open-ended tasks where scope may change.

Inclusions

Work billed strictly by time

Live problem solving

Technical guidance during work

Signed agreement

Fixed delivery outcome

Guaranteed completion

Long-term support

starting from

$149
$149

/milestone

Milestone Development

Structured delivery split into agreed stages. Each milestone is approved and paid before moving forward.

Inclusions

Signed contract per milestone

Locked scope per stage

Internal testing before handoff

Small revisions within milestone

Continuous development

support after final milestone completion

Priority access outside agreement

SHORT-TERM

LONG-Term

Starting from

$14
$14

/task

Single script task

For isolated features or small systems with a defined goal. No long-term commitment; pay per request.

Inclusions

One defined request per task

Limited post-delivery fixes

usage guides

Signed agreement

Ongoing access or availability

Priority scheduling

Versioned updates

starting from

$14
$14

/hour

On-Demand Scripting

Flexible time-based work for debugging, refactors, or open-ended tasks where scope may change.

Inclusions

Work billed strictly by time

Live problem solving

Technical guidance during work

Signed agreement

Fixed delivery outcome

Guaranteed completion

Long-term support

starting from

$149
$149

/milestone

Milestone Development

Structured delivery split into agreed stages. Each milestone is approved and paid before moving forward.

Inclusions

Signed contract per milestone

Locked scope per stage

Internal testing before handoff

Small revisions within milestone

Continuous development

support after final milestone completion

Priority access outside agreement

SHORT-TERM

LONG-Term

Starting from

$14
$14

/task

Single script task

For isolated features or small systems with a defined goal. No long-term commitment; pay per request.

Inclusions

One defined request per task

Limited post-delivery fixes

usage guides

Signed agreement

Ongoing access or availability

Priority scheduling

Versioned updates

starting from

$14
$14

/hour

On-Demand Scripting

Flexible time-based work for debugging, refactors, or open-ended tasks where scope may change.

Inclusions

Work billed strictly by time

Live problem solving

Technical guidance during work

Signed agreement

Fixed delivery outcome

Guaranteed completion

Long-term support

starting from

$149
$149

/milestone

Milestone Development

Structured delivery split into agreed stages. Each milestone is approved and paid before moving forward.

Inclusions

Signed contract per milestone

Locked scope per stage

Internal testing before handoff

Small revisions within milestone

Continuous development

support after final milestone completion

Priority access outside agreement

05

{ FAQ }

-- Concerns

Frequently

Asked Questions

01

How do I get started?

02

What do you offer?

03

Do I need to know how to code?

04

Are the prices shown final?

05

How is pricing determined?

06

Do you offer custom quotes?

07

Is there a contract involved?

08

Do you take small and large projects?

09

Do you provide support after delivery?

10

What do you need from me to start?

11

Can you work with existing code?

12

Can you help decide what features are needed?

13

What if I’m not sure which pricing option to choose?

14

Do you offer unlimited tasks or revisions?

05

{ FAQ }

-- Concerns

Frequently

Asked Questions

01

How do I get started?

02

What do you offer?

03

Do I need to know how to code?

04

Are the prices shown final?

05

How is pricing determined?

06

Do you offer custom quotes?

07

Is there a contract involved?

08

Do you take small and large projects?

09

Do you provide support after delivery?

10

What do you need from me to start?

11

Can you work with existing code?

12

Can you help decide what features are needed?

13

What if I’m not sure which pricing option to choose?

14

Do you offer unlimited tasks or revisions?

{ FAQ }

-- Concerns

Frequently

Asked Question

How do I get started?
What do you offer?
Do I need to know how to code?
Are the prices shown final?
How is pricing determined?
Do you offer custom quotes?
Is there a contract involved?
Do you take small and large projects?
Do you provide support after delivery?
What do you need from me to start?
Can you work with existing code?
Can you help decide what features are needed?
What if I’m not sure which pricing option to choose?
Do you offer unlimited tasks or revisions?

05

{ FAQ }

-- Concerns

Frequently

Asked Questions

01

How do I get started?

02

What do you offer?

03

Do I need to know how to code?

04

Are the prices shown final?

05

How is pricing determined?

06

Do you offer custom quotes?

07

Is there a contract involved?

08

Do you take small and large projects?

09

Do you provide support after delivery?

10

What do you need from me to start?

11

Can you work with existing code?

12

Can you help decide what features are needed?

13

What if I’m not sure which pricing option to choose?

14

Do you offer unlimited tasks or revisions?

Let'S WORK

TOGETHER

LUA SYSTEMS ENGINEER FOR ROBLOX EXPERIENCES.

Let'S WORK

TOGETHER

LUA SYSTEMS ENGINEER FOR ROBLOX EXPERIENCES.

Let'S WORK

TOGETHER

LUA SYSTEMS ENGINEER FOR ROBLOX EXPERIENCES.

Let'S WORK

TOGETHER

LUA SYSTEMS ENGINEER FOR ROBLOX EXPERIENCES.