CUBIC
LOGIC-FIRST FRAMEWORKS
driven by defined behavior flows
COMPONENT-BASED ENGINEERING
built through reusable services & managers
EXPANDABLE SYSTEM DESIGN
readable, maintainable, and optimized code
01
{ about us }
-- Our approach
01
{ about us }
-- Our approach
{ about us }
-- Our approach
01
{ about us }
-- Our approach
LUA SYSTEMS ENGINEER FOR ROBLOX EXPERIENCES.
5+ years specializing in Roblox Studio development, delivering optimized and modular scripts with focus on scalability, efficiency, and robust system design.
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gameplay systems
Deliver gameplay engineering solutions built around your project, structured to provide reliable, scalable performance.
Systems Architecture
Develop service-based systems, optimized replication, clean, maintainable modules that integrate with data & world logic.
Technical Design
Create structured technical plans that turn ideas into stable systems, ensuring clarity, efficiency, and reliable performance.
gameplay systems
Deliver gameplay engineering solutions built around your project, structured to provide reliable, scalable performance.
Systems Architecture
Develop service-based systems, optimized replication, clean, maintainable modules that integrate with data & world logic.
Technical Design
Create structured technical plans that turn ideas into stable systems, ensuring clarity, efficiency, and reliable performance.
gameplay systems
Deliver gameplay engineering solutions built around your project, structured to provide reliable, scalable performance.
Systems Architecture
Develop service-based systems, optimized replication, clean, maintainable modules that integrate with data & world logic.
Technical Design
Create structured technical plans that turn ideas into stable systems, ensuring clarity, efficiency, and reliable performance.
gameplay systems
Deliver gameplay engineering solutions built around your project, structured to provide reliable, scalable performance.
Systems Architecture
Develop service-based systems, optimized replication, clean, maintainable modules that integrate with data & world logic.
Technical Design
Create structured technical plans that turn ideas into stable systems, ensuring clarity, efficiency, and reliable performance.
Contributed Visits
Contributed Visits
Contributed Visits
Contributed Visits
years of experience
years of experience
years of experience
years of experience
projects completed
projects completed
projects completed
projects completed
systems shipped
systems shipped
systems shipped
systems shipped
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{ Portfolio }
-- past works
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{ Portfolio }
-- past works
{ Portfolio }
-- past works
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{ Portfolio }
-- past works
PAST WORKS
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{ the process }
-- how we do things
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{ the process }
-- how we do things
{ the process }
-- how we do things
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{ the process }
-- how we do things
FROM IDEA TO LAUNCH
A clear and flexible process designed to build your game efficiently. Whether you need a single feature, a full system or complete development from start to finish.
01
LET'S GET GROUNDED
TIME VARIES
PROJECT OVERVIEW
Before I start building, I gather the essentials:
what the game is about, what’s already done, and what still needs to be created.
This step keeps everything aligned and prevents wasted time.
Things I ask for:
Required systems & core mechanics
Existing progress, scripts or assets
Performance targets & platform concerns
Deadlines, expectations & workload scope
Short or long-term development preference
01
LET'S GET GROUNDED
TIME VARIES
PROJECT OVERVIEW
Before I start building, I gather the essentials:
what the game is about, what’s already done, and what still needs to be created.
This step keeps everything aligned and prevents wasted time.
Things I ask for:
Required systems & core mechanics
Existing progress, scripts or assets
Performance targets & platform concerns
Deadlines, expectations & workload scope
Short or long-term development preference
01
TIME VARIES
LET'S GET GROUNDED
PROJECT OVERVIEW
Before I start building, I gather the essentials:
what the game is about, what’s already done, and what still needs to be created.
This step keeps everything aligned and prevents wasted time.
Things I ask for:
Required systems & core mechanics
Existing progress, scripts or assets
Performance targets & platform concerns
Deadlines, expectations & workload scope
Short or long-term development preference
01
LET'S GET GROUNDED
TIME VARIES
PROJECT OVERVIEW
Before I start building, I gather the essentials:
what the game is about, what’s already done, and what still needs to be created.
This step keeps everything aligned and prevents wasted time.
Things I ask for:
Required systems & core mechanics
Existing progress, scripts or assets
Performance targets & platform concerns
Deadlines, expectations & workload scope
Short or long-term development preference
02
the first build
5-7 days
early prototype
I quickly create a working prototype that shows the core gameplay loop and the main systems in motion.
This isn’t the final version and isn't meant to look visually pleasing, but the fastest way to confirm direction before deeper development.
Includes:
Initial logic & interactions
Basic visuals or placeholders
A playable test you can review
You review it, tell me what changes or improvements you want, and I adjust before moving to full development.
02
the first build
5-7 days
early prototype
I quickly create a working prototype that shows the core gameplay loop and the main systems in motion.
This isn’t the final version and isn't meant to look visually pleasing, but the fastest way to confirm direction before deeper development.
Includes:
Initial logic & interactions
Basic visuals or placeholders
A playable test you can review
You review it, tell me what changes or improvements you want, and I adjust before moving to full development.
02
5-7 days
the first build
early prototype
I quickly create a working prototype that shows the core gameplay loop and the main systems in motion.
This isn’t the final version and isn't meant to look visually pleasing, but the fastest way to confirm direction before deeper development.
Includes:
Initial logic & interactions
Basic visuals or placeholders
A playable test you can review
You review it, tell me what changes or improvements you want, and I adjust before moving to full development.
02
the first build
5-7 days
early prototype
I quickly create a working prototype that shows the core gameplay loop and the main systems in motion.
This isn’t the final version and isn't meant to look visually pleasing, but the fastest way to confirm direction before deeper development.
Includes:
Initial logic & interactions
Basic visuals or placeholders
A playable test you can review
You review it, tell me what changes or improvements you want, and I adjust before moving to full development.
03
the real build
a few weeks
full development
Once the prototype is approved, I build the full game or systems exactly as planned.
Everything is structured to be readable, maintainable, and easy to expand later.
What happens here:
Complete implementation of core mechanics
Polished logic, smoother flows, better structure
Optimization for low-end devices
Regular updates so you know the progress
03
the real build
a few weeks
full development
Once the prototype is approved, I build the full game or systems exactly as planned.
Everything is structured to be readable, maintainable, and easy to expand later.
What happens here:
Complete implementation of core mechanics
Polished logic, smoother flows, better structure
Optimization for low-end devices
Regular updates so you know the progress
03
a few weeks
the real build
full development
Once the prototype is approved, I build the full game or systems exactly as planned.
Everything is structured to be readable, maintainable, and easy to expand later.
What happens here:
Complete implementation of core mechanics
Polished logic, smoother flows, better structure
Optimization for low-end devices
Regular updates so you know the progress
03
the real build
a few weeks
full development
Once the prototype is approved, I build the full game or systems exactly as planned.
Everything is structured to be readable, maintainable, and easy to expand later.
What happens here:
Complete implementation of core mechanics
Polished logic, smoother flows, better structure
Optimization for low-end devices
Regular updates so you know the progress
04
delivery & launch
when ready
the finished game
When everything is complete, you receive a fully working game or system package, ready for release & further updates.
I walk you through how everything works and make sure you’re comfortable managing it.
You get:
Final, clean codebase
Documentation or explanations if needed
Optional post-launch support or update plans
04
delivery & launch
when ready
the finished game
When everything is complete, you receive a fully working game or system package, ready for release & further updates.
I walk you through how everything works and make sure you’re comfortable managing it.
You get:
Final, clean codebase
Documentation or explanations if needed
Optional post-launch support or update plans
04
when ready
delivery & launch
the finished game
When everything is complete, you receive a fully working game or system package, ready for release & further updates.
I walk you through how everything works and make sure you’re comfortable managing it.
You get:
Final, clean codebase
Documentation or explanations if needed
Optional post-launch support or update plans
04
delivery & launch
when ready
the finished game
When everything is complete, you receive a fully working game or system package, ready for release & further updates.
I walk you through how everything works and make sure you’re comfortable managing it.
You get:
Final, clean codebase
Documentation or explanations if needed
Optional post-launch support or update plans
05
optional
ongoing
continued work
Not every project is a full game. I support short or long-term work:
Short term:
Per task - fixed pricing for specific features
Per hour - recommended for fixes or polishing
Long term:
Per update - pricing based on content drops
Per month - consistent development
Per game - full-scope developing with set price
05
optional
ongoing
continued work
Not every project is a full game. I support short or long-term work:
Short term:
Per task - fixed pricing for specific features
Per hour - recommended for fixes or polishing
Long term:
Per update - pricing based on content drops
Per month - consistent development
Per game - full-scope developing with set price
05
ongoing
optional
continued work
Not every project is a full game. I support short or long-term work:
Short term:
Per task - fixed pricing for specific features
Per hour - recommended for fixes or polishing
Long term:
Per update - pricing based on content drops
Per month - consistent development
Per game - full-scope developing with set price
05
optional
ongoing
continued work
Not every project is a full game. I support short or long-term work:
Short term:
Per task - fixed pricing for specific features
Per hour - recommended for fixes or polishing
Long term:
Per update - pricing based on content drops
Per month - consistent development
Per game - full-scope developing with set price




04
{ pricing }
-- Best Plans
04
{ pricing }
-- Best Plans
{ pricing }
-- Best Plans
04
{ pricing }
-- Best Plans
BIG OR SMALL?
i HAVE A PLAN.
Asked Question
SHORT-TERM
LONG-Term
Single script task
For isolated features or small systems with a defined goal. No long-term commitment; pay per request.
Inclusions
One defined request per task
Limited post-delivery fixes
usage guides
Signed agreement
Ongoing access or availability
Priority scheduling
Versioned updates
On-Demand Scripting
Flexible time-based work for debugging, refactors, or open-ended tasks where scope may change.
Inclusions
Work billed strictly by time
Live problem solving
Technical guidance during work
Signed agreement
Fixed delivery outcome
Guaranteed completion
Long-term support
Milestone Development
Structured delivery split into agreed stages. Each milestone is approved and paid before moving forward.
Inclusions
Signed contract per milestone
Locked scope per stage
Internal testing before handoff
Small revisions within milestone
Continuous development
support after final milestone completion
Priority access outside agreement
SHORT-TERM
LONG-Term
Single script task
For isolated features or small systems with a defined goal. No long-term commitment; pay per request.
Inclusions
One defined request per task
Limited post-delivery fixes
usage guides
Signed agreement
Ongoing access or availability
Priority scheduling
Versioned updates
On-Demand Scripting
Flexible time-based work for debugging, refactors, or open-ended tasks where scope may change.
Inclusions
Work billed strictly by time
Live problem solving
Technical guidance during work
Signed agreement
Fixed delivery outcome
Guaranteed completion
Long-term support
Milestone Development
Structured delivery split into agreed stages. Each milestone is approved and paid before moving forward.
Inclusions
Signed contract per milestone
Locked scope per stage
Internal testing before handoff
Small revisions within milestone
Continuous development
support after final milestone completion
Priority access outside agreement
SHORT-TERM
LONG-Term
Single script task
For isolated features or small systems with a defined goal. No long-term commitment; pay per request.
Inclusions
One defined request per task
Limited post-delivery fixes
usage guides
Signed agreement
Ongoing access or availability
Priority scheduling
Versioned updates
On-Demand Scripting
Flexible time-based work for debugging, refactors, or open-ended tasks where scope may change.
Inclusions
Work billed strictly by time
Live problem solving
Technical guidance during work
Signed agreement
Fixed delivery outcome
Guaranteed completion
Long-term support
Milestone Development
Structured delivery split into agreed stages. Each milestone is approved and paid before moving forward.
Inclusions
Signed contract per milestone
Locked scope per stage
Internal testing before handoff
Small revisions within milestone
Continuous development
support after final milestone completion
Priority access outside agreement
SHORT-TERM
LONG-Term
Single script task
For isolated features or small systems with a defined goal. No long-term commitment; pay per request.
Inclusions
One defined request per task
Limited post-delivery fixes
usage guides
Signed agreement
Ongoing access or availability
Priority scheduling
Versioned updates
On-Demand Scripting
Flexible time-based work for debugging, refactors, or open-ended tasks where scope may change.
Inclusions
Work billed strictly by time
Live problem solving
Technical guidance during work
Signed agreement
Fixed delivery outcome
Guaranteed completion
Long-term support
Milestone Development
Structured delivery split into agreed stages. Each milestone is approved and paid before moving forward.
Inclusions
Signed contract per milestone
Locked scope per stage
Internal testing before handoff
Small revisions within milestone
Continuous development
support after final milestone completion
Priority access outside agreement
05
{ FAQ }
-- Concerns
Frequently
Asked Questions
01
How do I get started?
02
What do you offer?
03
Do I need to know how to code?
04
Are the prices shown final?
05
How is pricing determined?
06
Do you offer custom quotes?
07
Is there a contract involved?
08
Do you take small and large projects?
09
Do you provide support after delivery?
10
What do you need from me to start?
11
Can you work with existing code?
12
Can you help decide what features are needed?
13
What if I’m not sure which pricing option to choose?
14
Do you offer unlimited tasks or revisions?
05
{ FAQ }
-- Concerns
Frequently
Asked Questions
01
How do I get started?
02
What do you offer?
03
Do I need to know how to code?
04
Are the prices shown final?
05
How is pricing determined?
06
Do you offer custom quotes?
07
Is there a contract involved?
08
Do you take small and large projects?
09
Do you provide support after delivery?
10
What do you need from me to start?
11
Can you work with existing code?
12
Can you help decide what features are needed?
13
What if I’m not sure which pricing option to choose?
14
Do you offer unlimited tasks or revisions?
{ FAQ }
-- Concerns
Frequently
Asked Question
How do I get started?
What do you offer?
Do I need to know how to code?
Are the prices shown final?
How is pricing determined?
Do you offer custom quotes?
Is there a contract involved?
Do you take small and large projects?
Do you provide support after delivery?
What do you need from me to start?
Can you work with existing code?
Can you help decide what features are needed?
What if I’m not sure which pricing option to choose?
Do you offer unlimited tasks or revisions?
05
{ FAQ }
-- Concerns
Frequently
Asked Questions
01
How do I get started?
02
What do you offer?
03
Do I need to know how to code?
04
Are the prices shown final?
05
How is pricing determined?
06
Do you offer custom quotes?
07
Is there a contract involved?
08
Do you take small and large projects?
09
Do you provide support after delivery?
10
What do you need from me to start?
11
Can you work with existing code?
12
Can you help decide what features are needed?
13
What if I’m not sure which pricing option to choose?
14
Do you offer unlimited tasks or revisions?
Let'S WORK
TOGETHER

Let'S WORK
TOGETHER

Let'S WORK
TOGETHER

Let'S WORK
TOGETHER





